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Unannounced
Title
Unannounced
Title

Professional Projects
 

Senior Technical Cinematic Designer

Unannounced AAA VR title from Sanzaru Games / Oculus.

Unreal Engine 5.6


Responsibilities:
Technical Narrative System design, Prototype, Cinematic ownership.

 
Senior Technical Cinematic Designer

Unannounced AAA VR title from Sanzaru Games / Oculus.

Unreal Engine 5


Responsibilities:
Technical Narrative System design, Prototype, Cinematic ownership.

 
Cinematic Designer 3

Asgard's Wrath 2 from
Sanzaru Games / Oculus.

Unreal Engine 4


Responsibilities:
Cinematic ownership and technical narrative system implementation.

 
Cinematic Designer 3

The Storm of Asgard Cinematic Trailer Asgard's Wrath 2 from
Sanzaru Games / Oculus.

Unreal Engine 5


Responsibilities:
Cinematic shot sequencer, animation, and camera setup. Temp environment art placement, with very temp lighting.

 
Cinematic Designer 3

Masked Pain Cinematic Trailer Asgard's Wrath 2 from
Sanzaru Games / Oculus.

Unreal Engine 5


Responsibilities:
Cinematic shot sequencer, animation, and camera setup. Temp environment art placement, with very temp lighting.

 
Associate Audio Designer & Producer

Shadow of The Tomb Raider from Eidos Montreal & Crystal Dynamics 


Foundation - Studio Proprietary engine

Responsibilities:
Ownership of cave puzzle and tomb sound design for the first tomb in the Cozumel level. Created weekly standups, t.v. guides and roadmaps for deliverables.
Cinematic Designer 3

He Who Only Stands Ya High Cinematic Trailer
Asgard's Wrath 2 from
Sanzaru Games / Oculus.

Unreal Engine 5


Responsibilities:
Cinematic shot sequencer, animation, and camera setup. Viz Dev environment art placement and lighting scenarios.

 
Technical Narrative & Cinematic Designer 2

Unreleased Perfect Dark remake from The Initiative & Crystal Dynamics

Unreal Engine 5


Responsibilities:
Technical Narrative System design, Prototyping Vignettes and Walk & Talk systems, Cinematic ownership.
Associate Audio Designer

Rise of The Tomb Raider from Crystal Dynamics & Eidos Montreal


Foundation - Studio Proprietary engine

Responsibilities:
Ownership of all temp VO recording sessions, master finale vo and implementation. Ownership of all systemic animal and enemy sound effects and design, including the Bear Fight. Implemented subtitles and timed out localization for all cinematics.
Cinematic Designer 3

Beast Friends Forever Cinematic Trailer
Asgard's Wrath 2 from
Sanzaru Games / Oculus.

Unreal Engine 5


Responsibilities:
Cinematic shot sequencer, animation, and camera setup. Viz Dev environment art placement and lighting scenarios. Assisted with Unreal shot rendering for post production in After Effects and Pro 

 
Cinematic Designer 2

Marvel's Avengers from Crystal Dynamics and Eidos Montreal

Foundation - Studio proprietary engine 


Responsibilities:
Complete ownership of cinematic implementation, debugging, prototyping, cameras, and rendering. Worked on E3 Trailer and Accessibility Presentation, including numerous DLC pack Cinematics.

 
Development Quality Analyst 2

Lara Croft and The Temple of Osiris

Foundation - Studio Proprietary engine

Responsibilities:
Ownership of audio testing and subtitles / localization. Ran multiplayer testing groups to ensure quality of gameplay. Ownership of cinematic testing and daily smoke tests.
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